Doug Seldeen
Game Software Developer
Skills
Proficient in C#, C++, TorqueScript, with exposure to some Assembly, JavaScript, Perl and HTML. Experienced using Visual Studio 2008 IDE, XCode IDE, Unity Technologies Unity Engine, GarageGames Torque Game Engine, DirectX API and SDL API
Strong computer skills experienced with graphic & audio design suites, office and internet applications in both Windows and Mac OS X environments, with exposure to Linux OS.
Excellent verbal and written communication skills
Highly organized, independent worker able to multi-task and accomplish multiple objectives, can also type 70 WPM
College graduate with solid academic skills and considerable experience planning and implementing programs and projects
Employment History
Raindrop Games, Santa Clara, CA
Programmer/Developer, July 2010 - Present
Research, plan and implement solutions for game design features using Unity 3 Engine, UI programming utilizing middleware solutions, track down and fix program issues reported by team members, work independently via remote communication with development team.
Freelance Game Developer, Camarillo, CA
Dec 2011 – Present
Work with clients to transform their game ideas into polished games ready for distribution to iOS devices via Apple's App Store. Communicate with client to suggest best solution to best represent their game in an interactive, electronic environment. Program and level edit using Unity 3D game engine to develop the end product.
Education
Westwood College, Denver, CO.
Bachelor of Science in Game Software Development (2007 – 2010)
California Institute of the Arts, Valencia, CA.
Majored in Music Technology (1997 – 1998)
My Resume in .pdf format
Arrival: Village Kasike
Zoo IQ
Filinko
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Arrival: Village Kasike
Released November 2012
The first installment of the Arrival series from Raindrop Games. Experience the trials and tribulations of managing a Taino village, the indigenous people of the Caribbean. With an eye on maintaining strict historical accuracy, the game will have you instructing your village's people to farm, gather food from the sea, protect yourselves from hostile neighbors, and build village improvements. Make sure you maintain positive village morale and always be ready for hurricanes!
Developed for the iOS platfrom using Unity 3 game engine and scripted in C#. I was responsible for the architecture and programming of most of the game systems as well as designing several of the mini-games.
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Description
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Zoo IQ
Released February 2012
An animal trivia game I designed, researched and built for iOS using the Unity Engine. Instead of having players answer a stack of questions that just provide cursory trivia, I wanted to provide an opportunity to really learn in-depth details about the strange and beautiful creatures that inhabit all the corners of our world, so each question is procedurally generated from all the facts on each animal contained within the game. It features thousands of facts on over 430 animals.
$1 from every sale is donated to Endangered Species International.
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Description
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Filinko
Released October 2011
I was contracted to build an iOS version (using the Unity Engine) of this brilliant little strategy board game designed by Larry Ziman. Taking the best elements of Tic-Tac-Toe, Go, and Connect Four and adding a whole new twist! A casual yet addictive game.
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Description
My Resume
My Latest Projects